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Yahoo! News: Kevin Sites in the Hot Zone
Hot Zone Doc., Ch. 15: Coming Home (Kevin Sites in the Hot Zone) 4/3/2008 11:25 AM




Kevin Sites in the Hot Zone - Chapter 15: Coming HomeIn this final chapter of "A World of Conflict," Kevin Sites returns home to the U.S., only to confirm what he suspected -- that in the year that he was gone little had changed.


Hot Zone Doc., Ch. 14: Israel-Hezbollah War (Kevin Sites in the Hot Zone) 2/26/2008 12:15 PM




Kevin Sites in the Hot Zone - Chapter 14: Israel-Hezbollah WarThe war between Israel and Hezbollah shook the landscape in the Middle East.


Hot Zone Doc., Ch. 13: Sri Lanka (Kevin Sites in the Hot Zone) 2/14/2008 9:26 PM




Kevin Sites in the Hot Zone - Chapter 13: Sri LankaKevin Sites covered Sri Lanka as violence erupted between the government and Tamil Tiger rebels, pushing a nation with so much to lose back to the brink of all-out war. In rebel-held territory Sites interviewed Tiger fighters about their tactics and reported on the many effects of war still seen in the region.


Hot Zone Doc., Ch. 12: Nepal and Kashmir (Kevin Sites in the Hot Zone) 2/6/2008 3:48 PM




Kevin Sites in the Hot Zone - Chapter 12: Nepal and KashmirKevin Sites covered Nepal during a time of sweeping political change that followed mass nationwide protests, forcing the autocratic King to cede power.


Hot Zone Documentary, Ch. 11: Child Bride (Kevin Sites in the Hot Zone) 1/16/2008 11:31 AM




Kevin Sites in the Hot Zone - Chapter 11: Child BrideIn Afghanistan, Kevin Sites met a 12-year-old girl named Gulsoma, whose incredible story of resilience resonated with millions of people worldwide. She was only six years old when she was sold to a neighbor family in Kandahar as a child bride.


Hot Zone Documentary, Ch. 10: Afghanistan (Kevin Sites in the Hot Zone) 12/17/2007 3:50 PM




Kevin Sites in the Hot Zone - Chapter 10: AfghanistanReporting from Afghanistan in spring 2006, more than four years after the U.S.-led coalition ousted the Taliban, Kevin Sites found that war is not over in the country.


Hot Zone Documentary, Chapter Nine: Chechnya (Kevin Sites in the Hot Zone) 12/3/2007 1:53 PM




Kevin Sites in the Hot Zone - Chapter Nine: ChechnyaIn Chechnya during the winter of 2005-2006, Kevin Sites reported on a region still reeling from lingering conflict between Russia and Islamic separatists. The conflict engulfed Chechnya in the 1990s, and even now, half of the population is yet to return. Those that have eke out a living amid the rubble.


Hot Zone Documentary, Chapter Eight: Iran (Kevin Sites in the Hot Zone) 11/19/2007 4:56 PM




Kevin Sites in the Hot Zone - Chapter Eight: Iran


Documentary: 'Open Eye - Open I' (Kevin Sites in the Hot Zone) 11/13/2007 12:50 AM
Kevin Sites in the Hot Zone - In her internationally-screened documentary, "Open Eye - Open I," Shirley Barenholz navigates the emotions stirred by tragedy -- she captures how her subjects cope, grieve, and make peace with their trials. Play this Video  
Hot Zone Documentary, Chapter Seven: Israel (Kevin Sites in the Hot Zone) 11/12/2007 10:05 PM




Kevin Sites in the Hot Zone - Chapter Seven: IsraelIn Israel, Kevin Sites interviewed Kinneret Boosany, a victim of a suicide bombing at a Tel Aviv cafe in 2002.



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Get More out of Photoshop Lightroom 28/19/2008 7:00 PM
Clicking the shutter is only the first step. To get truly killer results, you'll need to spice up those pics, and we show you how using the new features in Lightroom 2. The "baby brother" of Adobe Photoshop helps you get your shots web-ready with just a few clicks of the mouse. Got tricks to share? Log in and add them.
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Alt Text: 'World of Warcraft' Masters In-Game Bribery8/19/2008 7:00 PM

World of Warcraft has announced a new "Recruit-a-Friend" initiative, designed to rope in those few people who still talk to their spouses and significant others after 8 p.m. instead of beating pretend demons with sparkly weapons. The deal is this: If a current player can convince someone to sign on for a two-month tour of fantasy duty, they get a free zhevra mount.

I should explain a couple of those words for the sweet innocents who have managed to avoid the tawdry, painted World of Warcraft.

Alt Text Podcast

Download audio files and subscribe to the Alt Text podcast.

First: zhevra. A zhevra is a zebra with a horn. Like a unicorn, but a zebra. That's kind of a theme with Warcraft: Take a normal animal, paste on an extra body part or two, and give it a fantasy name. A zebra with a horn is a zhevra, a crocodile with six legs is a crocolisk, a two-headed buzzard is a bonestripper. There's some fantasy precedent for this, but I'm going to be disappointed if the upcoming Warcraft expansion has me fighting three-eyed yaks (yakaboos) and nine-armed octopi (nonopi, or possibly octoplarghs).

As for the mount part, characters in Warcraft can learn to ride an animal, but not until level 30. Starting characters might be able to conjure fireballs or summon a demon, but put them in front of a horse and it's like integral calculus to a sleepy stoat. "Horse, huh. How does this work? You ... I go on top of it? Like above it? And it moves? I'm not ... screw it, I'll walk."

Once characters reach level 30, though, they're not limited to horses. Depending on your character's race and reputation, you might end up riding a wolf, a ram, a dorky-looking bird, a dorky-looking mechanical bird, an elephant (sorry, elekk) or something even stranger. Get enough Warcraft characters together on their mounts and it's like I Ran the Circus without the Three-Snarper-Harp.

So, to sum up: If you get one of your friends to shell out for two months of Warcraft, your character will get to ride a completely cosmetic zebra with a horn instead of whatever it's riding now. It's a sign of Warcraft's unrelenting brain-grip that this is incredibly compelling.

World of Warcraft's developers have mastered the unholy art of in-game bribery. They have discovered that players will do any number of stupid, tedious things in order to earn perks that have no effect on the game.

Just this week I've been fighting in battlegrounds -- special areas where armies clash and 12-year-olds question each other's sexuality -- over and over just for a chance to win a tiny little flying dragon. This dragon doesn't fight on my behalf or give me powers or anything. He just follows me around. In real life I try to avoid being tailed by parasitic flying creatures, but in the game I seek it out, even though I hate battlegrounds.

And really, what does my little dragon tell the other people in the game? The same thing it tells you -- I spent too much time playing Warcraft.

This isn't so bad, mostly because the other players spend too much time playing Warcraft as well. The zhevra mount, however, tells people: "Not only do I spend too much time playing Warcraft, I hassle those with enough wisdom to avoid it." It's sort of like helping out a drug baron, except at least drug mules generally get some cash out of the deal. This is as if someone said: "Hey, if you board a plane with this condom full of cocaine stashed someplace unmentionable, I'll give you a stylish cravat."

I can only hope that this will serve as a cautionary tale to those who, unlike me, have managed to resist the massively multiplayer siren song that Warcraft continues to sing. But if it doesn't, and you decide to sign up for the game anyway, let me know. Those zhevra mounts are pretty boss.

- - -

Born helpless, nude and unable to provide for himself, Lore Sjöberg eventually overcame these handicaps to be thankful that at least they didn't call it a zebracorn.


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Google Wireless Plan Angers Audio-Equipment Makers8/19/2008 6:30 PM

Cross one off the list of Google's friends.

Wireless audio-equipment manufacturers and producers of live events are up in arms against Google's efforts to open up a little-used patch of radio spectrum.

What's being contested is the so-called "white space" spectrum, the vacant bands between ultra-high frequency television channels. As U.S. broadcasters transition from analog to digital transmission in time to meet the February 2009 deadline imposed by the Federal Communications Commission, the unused spectrum has become a battleground, pitting not just audio professionals but organizations such as the National Football League, movie studios and Broadway producers against Google.

Google turned up the heat Monday by launching a "Free the Airwaves" campaign with a website and a petition lobbying the FCC to open up the spectrum.

"Remember that fuzzy static between channels on the old TVs?" says the site. "Today more than three-quarters of those radio airwaves, or 'white space' spectrum, are completely unused. This vast public resource could offer a revolution in wireless services of all kinds, including universal wireless Internet."

But for audio-equipment manufacturers and live sound producers, the fuzzy static is their meal ticket.

"We are worried the FCC will buckle and allow white space to be used by personal portable devices seeking wireless services," says Karl Winkler, director of business development for Lectrosonics, a manufacturer of wireless professional audio systems.

The result, say audio industry professionals, could be disastrous. Wireless audio equipment could face significant interference from personal devices searching for wireless connectivity on the spectrum already being used by high-end audio equipment.

"The radio frequency environment is going to become more crowded and more difficult to use," says Mike Torlone, director of marketing services at AKG Acoustics, a division of audio-equipment manufacturer Harman International.

That could potentially lead to loss of signal and interruptions in transmissions, and could force audio producers and production managers to change the way they do business, say experts.

"In that case the number of wireless microphones used will be reduced significantly and it cost big productions millions of dollars to redesign what they do," says Winkler.

The kinds of performances affected aren't limited to the next Justin Timberlake concert or a video shoot for American Idol. While Broadway productions and live shows at Las Vegas are expected to bear the brunt of the decision to open up white space, even local bands, fast-food restaurants, political rallies and church pastors delivering their Sunday sermons could find themselves facing more than a few glitches.

The efforts to unlock the white space has been one of the biggest issues facing the audio-equipment industry and the professionals involved in it, says Bill Evans, editor of trade publication Front of House.

"Everybody is not only angry and upset, they are very, very worried," he says. "We are talking about the livelihood of people here."

The move from analog to digital TV transmission allowed the Federal Communications Commission to reclaim a part of the spectrum, between 698 MHz to 806 MHz. Recently the FCC successfully auctioned the 700 MHz spectrum, a large chunk of which was won by Verizon Wireless.

While a portion of the remaining spectrum has been reserved for future public-safety networks, white space between TV channels remains, and that has caught the attention of companies such as Google, Motorola, Microsoft and Philips.

The tech giants are lobbying to use the white space to deploy new wireless technologies to deliver broadband internet services to portable devices.

That's where the hitch lies, says Chris Lyons, manager of technical and educational communications at Shure, a professional audio-equipment manufacturer.

Lyons says it's not the broadband access per se that will cause problems, but the way devices would have to search through the spectrum for free bands.

Audio professionals claim that prototypes of devices capable of spectrum-sensing have failed some key tests. The FCC is expected to release a final report about the results next month.

For its part, Google says it doesn't want devices that could interfere with wireless audio equipment in the market either.

"From the beginning we have said that no white space device should come to market unless the FCC signs off on it," says Dan Martin, a Google spokesman.

Industry professionals hope there will be a technological fix for the problem soon, one that could allow wireless audio equipment to co-exist with devices using wireless broadband on the same spectrum.

But till then, the FCC needs to stay strong, says FOH magazine's Evans. "We are not ready yet," he says. "We need more time."

Google says it has suggested the use of a geolocation database that would ensure no white space device could transmit without first getting the all-clear from the database. That would allow manufacturers to prevent the use of white space bands in the vicinity of a Vegas show, for instance.

Meanwhile, companies are preparing for the worst. For instance, Lectrosonics is now offering a wider range of frequencies for its wireless microphones.

Until last year, the company's wireless microphones spanned a range of 537 MHz to 768 MHz. Now that a part of that band has been auctioned off, the company has reworked its devices to operate in the 470 MHz to 691 MHz spectrum. It has also added another band, the 944 MHz to 952 MHz spectrum, to the mix.

Those changes haven’t been easy. Over the course of a year, Lectrosonics reallocated engineering resources and spent "several thousand dollars" getting each new product certified by the FCC.

"We have a limited amount of engineering resources and there are hard costs such as FCC licenses that we have had to get," says Winkler.

Smaller wireless audio-equipment manufacturers may not have a choice, says Winkler. "We think a number of manufacturers will be shaken out. Lower quality, lower power systems will have a difficult time."


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Wearable Motorcycle Puts Batman's Toys to Shame8/19/2008 5:57 PM
The Deus Ex Machina is a concept vehicle that's part cybernetic suit, part three-wheeled electric motorcycle.
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Poll: What Kind of D&D Character Would John McCain Be?8/19/2008 5:45 PM
A McCain aide dismisses skeptics of the candidate's cross-in-the-dirt POW story as the "pro-Obama Dungeons & Dragons crowd." We ask the obvious journalistic follow-up question: If John McCain were a D&D character, what would he be?
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Cloned Puppies: Sure, They're Cute, But at What Cost?8/19/2008 4:00 PM

When skin cells from a dead pit bull named Booger gave rise to five healthy-looking puppies with a $50,000 price tag, it marked the formal beginning of a commercial dog-cloning industry.

But for all the attention given to these and other clones, little was paid to the behind-the-scenes science. For every successfully cloned animal thrust into the spotlight, how many failures were quietly ushered out of sight?

"What we're seeing with the clones they present are the ones that look good," said Jaydee Hanson, an animal-cloning analyst at the Center for Food Safety, a Washington, D.C.-based liberal nonprofit.

In March, the U.S. Humane Society and American Anti-Vivisection Society released a report castigating pet cloning for "serious animal suffering and disreputable activities." Critics point to the general tendency of animal embryos to fail before they're born, and for survivors to develop debilitating diseases. And dogs, it's widely agreed, are among the hardest of all animals to clone.

These are serious charges for a nascent industry comprising, for now, just two startup companies: the South Korea-based RNL Bio -- Booger's cloners -- and California-based BioArts International, who in July promised clones to four high bidders and a contest winner.

RNL Bio's charge of $50,000 for Booger's clones was heavily discounted, and BioArts' bidders paid $150,000 apiece, but prices could drop if the procedure becomes popular. That could make cloning an option for many of the United States' 50 million dog owners, but disfigured and diseased outtakes would turn the joy derived from copying their canine into horror.

Yet defenders of the industry say that it's wrong to apply analogies taken from other species' clones: Despite the difficulties, they insist, cloned dogs tend to be healthy, not least because scientists have spent the last decade figuring out how to do it.

"Clone enough dogs, and occasionally you have offspring that aren't perfect," said Lou Hawthorne, CEO of both BioArts and the late Genetic Savings and Clone. "But it's comparable to what you have through conventional breeding."

At cloning's root is a procedure called somatic cell nuclear transfer: Scientists scoop the nucleus out of a fertilized egg, then replace it with the nucleus of a cell taken from a pet. It's the same process used to generate genetically matched human embryonic stem cells for therapeutic purposes. But unlike those embryos, which are destroyed after a few days, the canine embryos are implanted in the hope of eventually becoming adults.

The developmental process magnifies any flaws, the most fundamental of which involve epigenetic programming -- patterns of genetic activation and inactivation that are acquired rather than inherited. A sperm cell involved in traditional reproduction undergoes extensive changes during development, but the donor cells used in cloning come from so-called adult sources, such as skin. They underwent completely different programming.

Though cloners try to reverse-engineer the original process, it often proves difficult, if not impossible. There's also a mismatch between the DNA of a cloned embryo's new nucleus and the DNA of its energy-regulating mitochondria, which come directly from the mother and are already present in the egg.

For these reasons, getting a cloned embryo to survive to birth is tricky and often results in failure. Among livestock, where animal-cloning efforts have been concentrated, many surviving clones die shortly after birth; if they live to adulthood, they often suffer from organ malfunction, metabolic disorders and cancer.

"Most of the animals die in utero," Hanson said. "Then another group dies within a few days right after birth. And of the ones that live 150 days, about half of those die."

"The biological abnormalities inherent to the cloning procedure will always make cloning inferior to natural breeding," said Konrad Hochedlinger, a Harvard Medical School cloning expert. "I don't think we will ever be able to fix the biological problems. The process of fertilization is fundamentally different from sticking DNA into an egg and generating clones."

Adding to the challenges, dogs are notoriously hard to clone. Females ovulate rarely and randomly, and their eggs are fully mature for just a couple hours out of a six- to 12-month cycle, making them difficult to collect. The eggs are also coated in opaque fats that make them tough to work with.

The first cloned dog, an Afghan hound named Snuppy, was the end result of 1,095 implanted embryos, of which just three developed into pregnancies. One of these resulted in a miscarriage, and Snuppy's only brother died of pneumonia after three weeks.

But according to Hawthorne, there's a silver lining to the complications of canine cloning: Flawed embryos are miscarried or fail to develop altogether.

"The extreme sensitivity of the canine reproductive system means you have to have an absolutely perfect pregnancy," he said. "In other systems, you can just put a flawed embryo in, and get offspring out."

Hawthorne also headed Genetic Savings and Clone, a pioneering company whose six-year run ended in 2006 after producing just three cats and no dogs.

Researchers at that company -- who'd already started canine-cloning work three years before the company's founding -- produced just a single canine pregnancy, and it ended in a naturally caused stillbirth.

"The idea that there's a holocaust of malformed offspring and all these miscarriages is false," said Hawthorne, who insisted that his researchers have learned from a decade of painstaking, often frustrated efforts.

Overseeing BioArts' cloning efforts is Woo Suk Hwang, the former leader of a South Korean research team disgraced for its fraudulent human stem cell findings, but only after cloning Snuppy. Another member of that team was Lee Byeong-chun, who now directs science at RNL Bio.

Hawthorne cited unpublished data showing that 90 percent of his company's cloned dogs are born healthy, a figure comparable to traditional dog breeders. The dogs are given full veterinary exams after birth and again at eight to 12 weeks of age; if they're free of defects that long, said Hawthorne, they should stay healthy.

Carol Keefer, a University of Maryland animal-cloning expert, said that safe dog cloning should be scientifically possible, though she cautioned that conclusive studies haven't yet been conducted.

"There are cases where something appears to go wrong later," she said. "You get that with natural breeding, too. The question is, what's the rate, the big picture? There haven't been that many clones made to get a true feel."

Indeed, cloners have only produced about 40 dogs to date, and all since 2005.

"It is still unknown how the surviving animals will do later in life," reads the Humane Society's report, "as no cloned cat or dog has lived long enough to assess."


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Playa Posh: Luxury Living at Burning Man8/19/2008 3:00 PM

If you plan to not only survive but thrive in the harsh environment of Burning Man, you'd be well-advised to rise above your REI tent.

Luxury living on the playa requires relaxing in the heat of the day and staying warm on cold nights. You've got to be able to transport the structure in and out of Black Rock City, Nevada -- the temporary city that rises out of the desert each year during the mammoth art festival -- and assemble it in unpredictable conditions. It must be able to survive brutal dust storms that can arrive without warning and last for hours.

Last year, I discovered some clever options for living large on the playa without leaving a big footprint. Though all three solutions were rather low-tech, none would be accessible to Burners without the internet or open source.

Hexayurt

Originally designed as refugee housing, a Hexayurt can be built for $200 from fire-safe insulation boards and industrial tape. The Hexayurt Project follows a free and open source model; plans can be downloaded at the project's website.

I visited two of these innovative shelters last year at Burning Man. One belonged to Lindsey Darby, a 21-year-old college student and co-designer on the Hexayurt Project. The other belonged to Kevin Price, a 47-year-old computer technician from Mesa, Arizona, who said he discovered Hexayurts two weeks before Burning Man. "I was thinking of all the ways the tent would be awful. I went right to it: no prototype." He bought all the parts, cut them in his driveway and assembled them on the playa.

Inside, both Darby's and Price's Hexayurts were spacious, quiet and cooler than expected in the hot afternoon sun. According to Darby, her fold-up Hexayurt took only 30 minutes to assemble on the playa, and its impressive R-value allowed her to sleep later than her neighbors.

"I've always stayed in a Hexayurt on the playa, never in a tent, so I've always been able to stay in bed until 10 or 11 [a.m.]," she said. "But I did notice that I was always the last one up!"

Vinay Gupta, the Hexayurt's inventor, said: "It's like having an entire extra day at Burning Man. You can go to bed at 3 or 4 in the morning, get up at noon, and you're still human at the end of the week."

Indian Desert Tent

After a decade of camping in tents and borrowed camper trailers, San Francisco burner John "Jocko" Magadini decided to treat himself to a little bit of luxury in Black Rock City. Though the camper -- with its stove, running water and cushy seating -- was comfortable, Magadini said it left him feeling "not as one with the playa."

"I felt a bit removed and also maybe a little bit common because so many people do that," he said.

Following an extensive online search for tents of all sorts, he stumbled across an Indian Desert Tent. It cost just under $1,000 for the tent, and another $500 for shipping, which took six weeks.

"They told me it would take a little over an hour [to set up], and one person could do it," said Magadini. "It took two people and three hours. But once I got it up, I couldn't believe it. It was so absolutely bomber."

Made of heavy-duty cotton canvas and lined with printed sheeting, the yurt-shaped tent repels water and wind and has plenty of room inside for guest seating, Magadini's queen-size inflatable bed and a full rack of costumes. Plus, it stood up to Burning Man's rugged environment. "After a week and a half and many dust storms, there was close to no dust inside," he said.

Playatech Furniture

Arthur "Sunshine Dreamer" Zwern, a 48-year-old entrepreneur and inventor from San Jose, California, got tired of seeing so many sofas going into the landfill after Burning Man, yet his wife, "Glimmer," said she wanted extra seating on the playa. So he designed a line of DIY "period furniture" made from 4-foot-by-8-foot sheets of plywood. Plans for cutting the plywood to build a Precarichair, a Ploset, a Plantry, Plykea Shelves and many more Black Rock essentials are available at Playatech for a small donation, which benefits Black Rock Arts Foundation.

Once cut, Playatech furniture requires no tools or hardware for assembly and can be stacked flat for transport before and after use. "If you have to rebuild everything again each year, it gets a little tedious," said Zwern.

"We burn a little bit of our furniture each year, as it wears out," he admitted.

Describing both the Hexayurt and Playatech, he said: "We wanted to develop the technology to build a city in a week, with no infrastructure, and with two to three natural disasters a week." He insists his furniture is sturdy enough to dance on and to have sex on -- perhaps the next most important qualities in Black Rock City.

Bonus: Five Items a Burner Can't Live Without

  • 1) Glow: Being seen at night is the best way to avoid getting crushed by an art car or T-boned by another biker. Bring enough glow sticks for you and your bike to wear several pieces each evening. Better yet, get battery-powered EL wire and reuse it every night.

  • 2) Bicycle: You can't drive on the playa, and there's never an art car when you need one. So gussy up your bike and bring it along. The more elaborately it's decorated, the less likely it is to get lost.

  • 3) Dust mask and goggles: Fierce dust storms are the norm at Burning Man. These Steampunk goggles from the Neverwas Haul crew look cool, but standard-issue eye protection from Home Depot will do the job. Carry goggles and a scarf or dust mask, and be ready to put them on at a moment's notice.

  • 4) Earplugs: The party never stops at Burning Man, but sometimes you'll wish it would. Earplugs actually make it possible to sleep, for a few hours at least.

  • 5) Water: No water is provided at Burning Man. Bring all you'll need to drink, bathe, cook and wash dishes: an estimated 1.5 gallons of water per person per day.


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    MPAA Waffling on Piracy Costs; RIAA says Illicit CDs worth $13.74 each8/19/2008 2:50 PM
    The Motion Picture Association of America says a pirated DVD is valued at $19. The Recording Industry Association says an illicit CD is worth nearly $14. The lobbying groups say they lose billions annually to piracy, and tout the figures to lawmakers in a bid for stricter regulations.
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    Rocket Scientists Say We'll Never Reach the Stars8/19/2008 2:30 PM

    Many believe that humanity's destiny lies with the stars. Sadly for us, rocket propulsion experts now say we may never even get out of the Solar System.

    At a recent conference, rocket scientists from NASA, the U.S. Air Force and academia doused humanity's interstellar dreams in cold reality. The scientists, presenting at the Joint Propulsion Conference in Hartford, Connecticut, analyzed many of the designs for advanced propulsion that others have proposed for interstellar travel. The calculations show that, even using the most theoretical of technologies, reaching the nearest star in a human lifetime is nearly impossible.

    "In those cases, you are talking about a scale of engineering that you can't even imagine," Paulo Lozano, an assistant professor of aeronautics and astronautics at the Massachusetts Institute of Technology and a conference attendee, said in a recent interview.

    The major problem is that propulsion -- shooting mass backwards to go forwards -- requires large amounts of both time and fuel. For instance, using the best rocket engines Earth currently has to offer, it would take 50,000 years to travel the 4.3 light years to Alpha Centauri, our solar system's nearest neighbor. Even the most theoretically efficient type of propulsion, an imaginary engine powered by antimatter, would still require decades to reach Alpha Centauri, according to Robert Frisbee, group leader in the Advanced Propulsion Technology Group within NASA's Jet Propulsion Laboratory.

    And then there's the issue of fuel. It would take at least the current energy output of the entire world to send a probe to the nearest star, according to Brice N. Cassenti, an associate professor with the Department of Engineering and Science at Rensselaer Polytechnic Institute. That's a generous figure: More likely, Cassenti says, it would be as much as 100 times that.

    "We just can't extract the resources from the Earth," Cassenti said during his presentation. "They just don't exist. We would need to mine the outer planets."

    A 160-Million-Ton Needle

    Interstellar propulsion systems are not a new idea. Rocket scientists, aeronautical engineers and science-fiction enthusiasts have proposed such designs for several decades.

    In 1958, U.S. scientists explored the possibility of a spaceship propelled by dropping nuclear bombs out the back, a so-called nuclear-pulsed rocket. The research, called Project Orion, was killed by the signing of the Nuclear Test Ban Treaty and the budgetary requirements of the Apollo Project.

    In 1978, the British Interplanetary Society designed a mission to Barnard's Star, almost 6 light years away, using a pulsed fusion rocket fueled by deuterium. Building such a spaceship would require mining the outer planets for fuel for at least two decades, scientists said at the Joint Propulsion Conference this year.

    But the thought experiments continue. At the conference, Frisbee presented a theoretical design for a ship using antimatter to propel its way to nearby stars.

    Frisbee's design calls for a long, needle-like spaceship with each component stacked in line to keep radiation from the engines from harming sensitive equipment or people.

    At the rocket end, a large superconducting magnet would direct the stream of particles created by annihilating hydrogen and antihydrogen. A regular nozzle could not be used, even if made of exotic materials, because it could not withstand exposure to the high-energy particles, Frisbee said. A heavy shield would protect the rest of the ship from the radiation produced by the reaction.

    A large radiator would be placed next in line to dissipate all the heat produced by the engine, followed by the storage compartments for the hydrogen and antihydrogen. Because antihydrogen would be annihilated if it touched the walls of any vessel, Frisbee's design stores the two components as ice at one degree above absolute zero.

    The systems needed to run the spacecraft come after the propellant tanks, followed by the payload. In its entirety, the spaceship would resemble a large needle massing 80 million metric tons with another 40 million metric tons each of hydrogen and antihydrogen. In contrast, the Space Shuttle weighs in at a mere 2,000 metric tons.

    "Interstellar missions are big," Frisbee said, in part because of the massive amounts of energy (and hence fuel) required to get moving fast enough to make the trip in anything like a reasonable amount of time. "Any time you try to get something up to the speed of light, Newton is still God."

    With that fuel, it would still take nearly 40 years to travel the 4.3 light years to Earth's nearest neighbor, Alpha Centuri, he said.

    Down and Out On Earth

    Even improving humans' access to near space is not easy.

    Scientists have all but discarded ideas for rockets that can reach orbit using a single stage. Instead, private space ventures have focused on lightening the payload and rocket and on increasing reliability. If space tourism comes into vogue, then launch providers could benefit from economies of scale.

    But alternative-propulsion systems? They are not in short supply in people's imaginations, but most fail the test of reality, Marcus Young, a researcher at the U.S. Air Force Research Lab's Advanced Project Group, told conference attendees. Young and his team surveyed ideas for launch vehicles that could be accomplished in the next 15 to 50 years and found most to be unworkable.

    Space elevator? Even if the engineering made sense, the design requires a breakthrough in materials science to create cables long and strong enough. Rail guns? A vehicle would have to shoot down a 100-kilometer track at 50 times the force of gravity to achieve orbit. Nuclear power? Radioactivity would limit its use to outside Earth's atmosphere, and the politics are positively toxic.

    "There are a lot of ideas that initially you say, 'Hey, that might work,'" Young said. "But after a little research, you quickly find that it won't."

    Yet, just because science fiction is not yet a reality is not a reason to make science suffer, said MIT's Lozano.

    "There is a lot of interesting stuff that you cannot do even in the solar system," he said. "We have the technical means to do it. But some of the most sophisticated technologies ... we have not developed. Not because we can't, but because we have not made it a priority."

    As for interstellar travel, even the realists are far from giving up. All it takes is one breakthrough to make the calculations work, Frisbee said.

    "It's always science fiction until someone goes out and does it," he said.


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    DTV Transition Brings Big Bucks to Retailers8/19/2008 2:21 PM
    With five months left before broadcast television goes digital, retailers are raking in the dough, thanks to a surge in converter-box sales.
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